Mastering Beatdown Decks In Tower Rush

From Rikkiepedia
Jump to navigation Jump to search


The philosophy is brutally simple: construct a massive, incredibly expensive push centered around a high-hitpoint tank that the opponent mathematically cannot stop.


You must be willing to sacrifice the health of your own towers to build an overwhelming elixir advantage.

The Art of the Sacrifice

The biggest mistake novice Beatdown players make is trying to defend every single cheap attack the opponent throws at them.


You are intentionally losing the battle in the first two minutes to guarantee that you win the war in the final minute.

Never play your heavy tank as your very first card.This gives you maximum time to regenerate elixir before it crosses the bridge.Defend with the absolute minimum elixir necessary, or ignore it completely and focus on your attack.
Synergy Behind the Tank

A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.


You must build a synergistic support squad that covers every possible defensive response the opponent might have.

Beatdown TankSpecific StrategyThe Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supportedThe Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility
Inducing Panic

When you drop an 8-elixir Golem in the back of the arena, a massive psychological timer begins for your opponent.


Play Beatdown with absolute confidence and a willingness to take a punch.


If you have any sort of concerns pertaining to where and the best ways to make use of tower rush, you could call us at our own web-site.