Building The Perfect Deck For Card-Based Tower Rush Games

From Rikkiepedia
Jump to navigation Jump to search


Your deck composition is the foundation of your entire success; a poorly constructed deck will fail regardless of your mechanical skill.


This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.

Anatomy of a Perfect Deck

You cannot build a deck that only attacks; you must have dedicated slots for defensive buildings, spells, and anti-air support.


Every successful deck revolves around a primary 'Win Condition'—the specific card designed to reliably damage the enemy tower.

Focus your offense around a single concept.Include at least two spells.Musketeers or Archers are mandatory.
The Cost of War

The average elixir cost of your deck dictates exactly how fast you can play cards and cycle back to your win condition.


If your deck is too heavy, you will sit defenseless while the opponent chips away at your towers with cheap, fast attacks.

StyleMana CurveStrengthsFast CycleVery CheapPunishes heavy decks earlyGolemVery HighRequires less precise micromanagement
Evolving Your Roster

Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.


Do not be afraid to experiment, but avoid changing your deck after every single loss.


If you enjoyed this short article and you would like to obtain more information relating to tower rush kindly see our web site.