The Rock-Paper-Scissors Strategy In Tower Rush
The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
The Fundamental Triangle
For example, a massively expensive P.E.K.K.A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.
If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.
A deck with only swarms will be destroyed by a single splash unit.Memorize the specific counters for every meta card.Spells are the ultimate wildcards.
Breaking the Triangle
If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.
You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
Troop TypeThe TargetWhat it Loses ToSwarmsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogSplash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P. Should you cherished this informative article as well as you wish to be given more info relating to tower rush i implore you to check out our web-site. E.K.K.As, Heavy Spells
The Balancing Act
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
Always respect the fundamental rules of combat before attempting complex maneuvers.