Why You Must Have Anti-Air In Tower Rush

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When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.


If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.

The Aerial Behemoths: Lava Hound and Balloon

While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.


You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.

The Electro Wizard is fantastic against Balloons.When the Hound dies, it bursts into a swarm of flying pups.If your deck relies entirely on ground defense, you will lose.
Versatile Anti-Air Options

The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.


A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.

Unit TypeTop CardThe StrategyRanged DPSMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksFlying MeleeMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
Total Coverage

You must respect the Z-axis and prepare your arsenal accordingly.


Control the ground, but never forget to watch the skies.


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