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	<title>Why King Tower Level Matters In Tower Rush - Revision history</title>
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	<updated>2026-08-15T10:12:34Z</updated>
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		<id>https://rikkiepedia.nl/index.php?title=Why_King_Tower_Level_Matters_In_Tower_Rush&amp;diff=2247&amp;oldid=prev</id>
		<title>MoraGurner63356 at 19:01, 21 July 2026</title>
		<link rel="alternate" type="text/html" href="https://rikkiepedia.nl/index.php?title=Why_King_Tower_Level_Matters_In_Tower_Rush&amp;diff=2247&amp;oldid=prev"/>
		<updated>2026-07-21T19:01:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:01, 21 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single most impactful, game&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deciding upgrade you can possibly achieve is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall level of your King Tower (your base account level)&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This article details exactly why base leveling is critical &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how a single level difference completely alters specific troop interactions&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Why the Numbers Matter&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a level 11 &lt;/del&gt;Princess tower &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might require three &lt;/del&gt;shots to kill &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;level 11 Goblin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This invisible tax applies to every single swarm unit the opponent plays; your towers simply cannot clear them fast enough to prevent damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you are underleveled, you MUST play perfectly&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Upgrading low-level cards you don&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t even use &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a great &lt;/del&gt;way to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;farm &lt;/del&gt;Account XP &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cheaply.The &lt;/del&gt;King Tower &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage also increases&lt;/del&gt;.&amp;lt;br&amp;gt;Intimidation Factor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This often induces a sense of &#039;ladder anxiety&#039; in the opponent, causing them to play overly aggressively to try and overcome the mathematical deficit, leading to fatal mistakes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Furthermore, a higher King level &lt;/del&gt;allows you to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play much &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relaxed &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patiently&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XP Generation MethodIs it worth it?Upgrading &lt;/del&gt;Cards from Lv 1 to Lv 5Extremely High; costs almost no gold and provides a solid chunk of base XPDonating Rare Cards to ClanmatesMaximum Efficiency; provides you with both Gold AND massive Account XP simultaneously&amp;lt;br&amp;gt;The Invisible Shield&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A max-level deck is useless if it is defending a fragile, paper-thin tower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When you cherished this post in addition to you desire to get more details about [https://meeting2up.it/@denishawashbur tower rush] i implore you to stop by the site.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When players obsess over their accounts&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they usually focus entirely on upgrading their shiny offensive cards like &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;P. If you loved this article and you would like to get even more info regarding [https://git.coastit.co.za/hildegardehart tower rush] kindly see our web&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;page. E.K.K.A or &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hog Rider&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the central King tower)&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Why the Numbers Matter&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if your &lt;/ins&gt;Princess tower &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is only level 10, it will deal slightly less damage per shot, requiring FOUR &lt;/ins&gt;shots to kill &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that same &lt;/ins&gt;level 11 Goblin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This invisible tax applies to every single swarm unit the opponent plays; your towers simply cannot clear them fast enough to prevent damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A +1 King level advantage usually equates to roughly 300-400 extra hitpoints on each Princess tower&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This completely ruins enemy &#039;Bait&#039; and &#039;Swarm&lt;/ins&gt;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strategies.Donating &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fastest &lt;/ins&gt;way to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earn the &lt;/ins&gt;Account XP &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;required to level up your &lt;/ins&gt;King Tower.&amp;lt;br&amp;gt;Intimidation Factor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This often induces a sense of &#039;ladder anxiety&#039; in the opponent, causing them to play overly aggressively to try and overcome the mathematical deficit, leading to fatal mistakes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This extra margin for error &lt;/ins&gt;allows you to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of your mental energy on tracking elixir &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;building massive pushes, rather than panicking over minor chip damage&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gaining Account XPEfficiencyUpgrading &lt;/ins&gt;Cards from Lv 1 to Lv 5Extremely High; costs almost no gold and provides a solid chunk of base XPDonating Rare Cards to ClanmatesMaximum Efficiency; provides you with both Gold AND massive Account XP simultaneously&amp;lt;br&amp;gt;The Invisible Shield&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A max-level deck is useless if it is defending a fragile, paper-thin tower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MoraGurner63356</name></author>
	</entry>
	<entry>
		<id>https://rikkiepedia.nl/index.php?title=Why_King_Tower_Level_Matters_In_Tower_Rush&amp;diff=1706&amp;oldid=prev</id>
		<title>ICKJennie501 at 07:54, 19 July 2026</title>
		<link rel="alternate" type="text/html" href="https://rikkiepedia.nl/index.php?title=Why_King_Tower_Level_Matters_In_Tower_Rush&amp;diff=1706&amp;oldid=prev"/>
		<updated>2026-07-19T07:54:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:54, 19 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incredibly satisfying to see &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage numbers &lt;/del&gt;of your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;favorite troop increase, knowing it will hit the enemy tower slightly harder&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Entering a match with a King Tower that &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one level lower than your opponent puts you at a massive, permanent mathematical disadvantage before &lt;/del&gt;a single &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;card is even played&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hitpoints and Damage Breakpoints&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if your &lt;/del&gt;Princess tower &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is only level 10, it will deal slightly less damage per shot, requiring FOUR &lt;/del&gt;shots to kill &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that same &lt;/del&gt;level 11 Goblin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conversely, having a higher level tower than your &lt;/del&gt;opponent &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;means &lt;/del&gt;your towers &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;act as an incredibly potent, passive defense, cleaning up small pushes entirely on their own without requiring you &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spend elixir&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You cannot rely on your towers to clean up mistakes; &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;must defend everything manually with troops&lt;/del&gt;.Upgrading low-level cards you don&#039;t even use is a great way to farm Account XP cheaply.The King Tower damage also increases.&amp;lt;br&amp;gt;Intimidation Factor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;match loads &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponent sees that your towers are level 14 while theirs are level 13&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they immediately know they are fighting an uphill battle&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This extra margin for error &lt;/del&gt;allows you to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of your mental energy on tracking elixir &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;building massive pushes, rather than panicking over minor chip damage&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Breakpoint ExampleEqual Level TowerUnderleveled Tower (-1)Defending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jumps, taking zero damageThe Princess tower leaves the spirit with &lt;/del&gt;1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HP, allowing it &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jump &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal 200+ splash damage &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prioritizing the Foundation&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It should be an active goal; you should be constantly calculating the fastest&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cheapest way to acquire the experience points needed for the next level&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Base health is the ultimate safety net&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adored &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;write-up and &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would like &lt;/del&gt;to get more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information pertaining to &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jobsremote&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work/employer/muzeocollection&lt;/del&gt;/ tower rush] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kindly browse through &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;web-page&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, the single most impactful, game-deciding upgrade you can possibly achieve &lt;/ins&gt;is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall level &lt;/ins&gt;of your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;King Tower (your base account level)&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This article details exactly why base leveling &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critical and how &lt;/ins&gt;a single &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level difference completely alters specific troop interactions&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Why the Numbers Matter&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a level 11 &lt;/ins&gt;Princess tower &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might require three &lt;/ins&gt;shots to kill &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;level 11 Goblin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This invisible tax applies to every single swarm unit the &lt;/ins&gt;opponent &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plays; &lt;/ins&gt;your towers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply cannot clear them fast enough &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prevent damage&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you are underleveled, &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MUST play perfectly&lt;/ins&gt;.Upgrading low-level cards you don&#039;t even use is a great way to farm Account XP cheaply.The King Tower damage also increases.&amp;lt;br&amp;gt;Intimidation Factor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This often induces a sense of &#039;ladder anxiety&#039; in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponent, causing them to play overly aggressively to try &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overcome &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mathematical deficit&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leading to fatal mistakes&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Furthermore, a higher King level &lt;/ins&gt;allows you to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play much &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relaxed &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patiently&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XP Generation MethodIs it worth &lt;/ins&gt;it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;?Upgrading Cards from Lv &lt;/ins&gt;1 to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lv 5Extremely High; costs almost no gold &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provides a solid chunk of base XPDonating Rare Cards &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ClanmatesMaximum Efficiency; provides you with both Gold AND massive Account XP simultaneously&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Invisible Shield&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A max-level deck is useless if it is defending a fragile&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paper-thin tower&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cherished &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;post in addition to &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desire &lt;/ins&gt;to get more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;details about &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meeting2up&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;@denishawashbur &lt;/ins&gt;tower rush] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;i implore you to stop by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;site&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ICKJennie501</name></author>
	</entry>
	<entry>
		<id>https://rikkiepedia.nl/index.php?title=Why_King_Tower_Level_Matters_In_Tower_Rush&amp;diff=1148&amp;oldid=prev</id>
		<title>TheresaBattle at 08:05, 16 July 2026</title>
		<link rel="alternate" type="text/html" href="https://rikkiepedia.nl/index.php?title=Why_King_Tower_Level_Matters_In_Tower_Rush&amp;diff=1148&amp;oldid=prev"/>
		<updated>2026-07-16T08:05:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:05, 16 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, the single most impactful, game-deciding upgrade you can possibly achieve &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall level &lt;/del&gt;of your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;King Tower (your base account level)&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The level of your &lt;/del&gt;King Tower &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dictates the maximum hitpoints and the damage-per-second of all three of &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defensive structures (the two Princess towers and the central King tower)&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Mathematics of Survival&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, if your Princess tower is only level 10, it will deal slightly less damage per shot, requiring FOUR shots to kill that same level 11 Goblin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This single extra shot changes everything.  When you beloved this informative article along with you want to receive guidance regarding [http://141.164.53.221:3000/macvallejo5782/tower-rush1988/wiki/The+Design+Philosophy+of+Tower+Rush+Arenas tower rush] i implore you to stop by the internet site. If &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Goblin Barrel lands on your &lt;/del&gt;level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/del&gt;tower, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those goblins will survive significantly longer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resulting in hundreds of extra points of chip damage over the course of the match&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You cannot rely on your towers to clean up mistakes; you must defend everything manually with troops.Upgrading low-level cards you don&#039;t even use is a great way to farm Account XP cheaply.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you activate your &lt;/del&gt;King &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early with a Tornado, a higher-level King provides massive defensive DPS for the rest of the game&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Winning Before the Match Begins&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beyond &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;raw mathematics, entering a &lt;/del&gt;match &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a higher King &lt;/del&gt;level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provides a massive psychological advantage&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This extra margin for error allows you to focus more of your mental energy on tracking elixir and building massive pushes, rather than panicking over minor chip damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The ScenarioFair MatchUnderleveled &lt;/del&gt;Tower (-1)Defending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Building &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Base&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reinforce your walls, upgrade your base, and give your troops &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sturdy fortress they deserve&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incredibly satisfying to see &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage numbers &lt;/ins&gt;of your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;favorite troop increase, knowing it will hit the enemy tower slightly harder&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Entering a match with a &lt;/ins&gt;King Tower &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that is one level lower than &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponent puts you at a massive, permanent mathematical disadvantage before a single card is even played&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hitpoints and Damage Breakpoints&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, if your Princess tower is only level 10, it will deal slightly less damage per shot, requiring FOUR shots to kill that same level 11 Goblin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conversely, having &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;higher &lt;/ins&gt;level tower &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;than your opponent means your towers act as an incredibly potent&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passive defense&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cleaning up small pushes entirely on their own without requiring you to spend elixir&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You cannot rely on your towers to clean up mistakes; you must defend everything manually with troops.Upgrading low-level cards you don&#039;t even use is a great way to farm Account XP cheaply.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;King &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tower damage also increases&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Intimidation Factor&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/ins&gt;the match &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loads and the opponent sees that your towers are level 14 while theirs are &lt;/ins&gt;level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13, they immediately know they are fighting an uphill battle&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This extra margin for error allows you to focus more of your mental energy on tracking elixir and building massive pushes, rather than panicking over minor chip damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Breakpoint ExampleEqual Level TowerUnderleveled &lt;/ins&gt;Tower (-1)Defending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prioritizing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Foundation&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Base health is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimate safety net&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you adored this write-up and you would like to get more information pertaining to [https://jobsremote.work/employer/muzeocollection/ tower rush] kindly browse through the web-page.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheresaBattle</name></author>
	</entry>
	<entry>
		<id>https://rikkiepedia.nl/index.php?title=Why_King_Tower_Level_Matters_In_Tower_Rush&amp;diff=583&amp;oldid=prev</id>
		<title>RoyalHilson938: Created page with &quot;&lt;br&gt;However, the single most impactful, game-deciding upgrade you can possibly achieve is the overall level of your King Tower (your base account level).&lt;br&gt;&lt;br&gt;&lt;br&gt;The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).&lt;br&gt;&lt;br&gt;The Mathematics of Survival&lt;br&gt;&lt;br&gt;However, if your Princess tower is only level 10, it will deal slightly less damage pe...&quot;</title>
		<link rel="alternate" type="text/html" href="https://rikkiepedia.nl/index.php?title=Why_King_Tower_Level_Matters_In_Tower_Rush&amp;diff=583&amp;oldid=prev"/>
		<updated>2026-07-10T13:37:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;However, the single most impactful, game-deciding upgrade you can possibly achieve is the overall level of your King Tower (your base account level).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Mathematics of Survival&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, if your Princess tower is only level 10, it will deal slightly less damage pe...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;However, the single most impactful, game-deciding upgrade you can possibly achieve is the overall level of your King Tower (your base account level).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Mathematics of Survival&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, if your Princess tower is only level 10, it will deal slightly less damage per shot, requiring FOUR shots to kill that same level 11 Goblin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This single extra shot changes everything.  When you beloved this informative article along with you want to receive guidance regarding [http://141.164.53.221:3000/macvallejo5782/tower-rush1988/wiki/The+Design+Philosophy+of+Tower+Rush+Arenas tower rush] i implore you to stop by the internet site. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You cannot rely on your towers to clean up mistakes; you must defend everything manually with troops.Upgrading low-level cards you don&amp;#039;t even use is a great way to farm Account XP cheaply.If you activate your King early with a Tornado, a higher-level King provides massive defensive DPS for the rest of the game.&amp;lt;br&amp;gt;Winning Before the Match Begins&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Beyond the raw mathematics, entering a match with a higher King level provides a massive psychological advantage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This extra margin for error allows you to focus more of your mental energy on tracking elixir and building massive pushes, rather than panicking over minor chip damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ScenarioFair MatchUnderleveled Tower (-1)Defending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported&amp;lt;br&amp;gt;Building the Base&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reinforce your walls, upgrade your base, and give your troops the sturdy fortress they deserve.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RoyalHilson938</name></author>
	</entry>
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