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Why King Tower Level Matters In Tower Rush
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<br>When players obsess over their accounts, they usually focus entirely on upgrading their shiny offensive cards like the P. If you loved this article and you would like to get even more info regarding [https://git.coastit.co.za/hildegardehart tower rush] kindly see our web-page. E.K.K.A or the Hog Rider.<br><br><br>The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).<br><br>Why the Numbers Matter<br><br>However, if your Princess tower is only level 10, it will deal slightly less damage per shot, requiring FOUR shots to kill that same level 11 Goblin.<br><br><br>This invisible tax applies to every single swarm unit the opponent plays; your towers simply cannot clear them fast enough to prevent damage.<br><br>A +1 King level advantage usually equates to roughly 300-400 extra hitpoints on each Princess tower.This completely ruins enemy 'Bait' and 'Swarm' strategies.Donating is the fastest way to earn the Account XP required to level up your King Tower.<br>Intimidation Factor<br><br>This often induces a sense of 'ladder anxiety' in the opponent, causing them to play overly aggressively to try and overcome the mathematical deficit, leading to fatal mistakes.<br><br><br>This extra margin for error allows you to focus more of your mental energy on tracking elixir and building massive pushes, rather than panicking over minor chip damage.<br><br>Gaining Account XPEfficiencyUpgrading Cards from Lv 1 to Lv 5Extremely High; costs almost no gold and provides a solid chunk of base XPDonating Rare Cards to ClanmatesMaximum Efficiency; provides you with both Gold AND massive Account XP simultaneously<br>The Invisible Shield<br><br>A max-level deck is useless if it is defending a fragile, paper-thin tower.<br><br><br>When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level.<br>
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