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Tracking Elixir In Tower Rush
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<br>It is not perfect spell timing, it is not deep deck-building knowledge, and it is not lightning-fast reflexes.<br><br><br>This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.<br><br>The Elixir Advantage<br><br>However, if you launch that exact same 8-elixir push when you know the opponent has only 2 elixir, it is mathematically impossible for them to stop it.<br><br><br>This situation—having significantly more energy than the opponent—is known as an 'Elixir Advantage', and creating it is the primary goal of the game.<br><br>If they have 4 elixir, your tower is safe from a 6-elixir Rocket for at least 6 seconds.If they are at zero, they cannot immediately punish your 6-elixir Elixir Collector investment.It prevents 'over-defending'.<br>Mental Arithmetic Under Pressure<br><br>Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).<br><br><br>Eventually, this process will become completely automatic; you will instinctively 'feel' their elixir bar without having to consciously calculate the numbers.<br><br>Elixir StateYour Required ActionYou have a massive Elixir Advantage (+4)Immediate, overwhelming aggression; punish their lack of resources before they can regenerateYou have a massive Elixir Deficit (-4)Immediate, flawless defense; sacrifice tower health if necessary to regain economic parity; do NOT attack<br>The Invisible Scoreboard<br><br>Stop staring at the flashy animations and start focusing on the math.<br><br><br>Count the drops, manage your economy, and crush the mathematically inferior.<br><br><br>If you cherished this article and you would like to be given more info with regards to [https://www.cvsurfer.com/read-blog/1851_how-to-deal-with-spam-attacks-in-tower-rush.html tower rush] i implore you to visit the web site.
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